The AfriCHI 2027 Design Competition invites teams to develop thoughtful, research-informed and contextually sensitive design responses to challenges and opportunities across African societies. We are looking for work that begins with people and place, takes African realities seriously, and opens up possibilities for futures shaped with dignity and agency. The competition is not limited to high-technology solutions. We welcome appropriate, accessible and imaginative designs, including digital products, services, systems, physical-digital experiences and community-led innovations, where the human-computer interaction contribution is clear. The competition is structured as a mentorship-driven journey. At least six teams will be shortlisted from the first-stage applications and supported through a three-week online mentorship phase. Teams will then submit refined, showcase-ready work. The top three teams will be invited to present at AfriCHI 2027.
The AfriCHI 2027 Design Competition aims to:
The competition will run as one open design challenge rather than separate tracks. This allows teams to respond to the conference theme without forcing diverse African challenges into fixed categories. Entries may address areas including, but not limited to:
A submission may be a digital product, service, platform, installation, toolkit, policy-facing interface, physical-digital system, speculative prototype or another form of interactive design. Emerging technology is not a requirement. The appropriateness of the solution, the quality of the design process and the benefit to the intended community matter more than technical novelty alone.
Why join the competition?
Please note: Participation does not guarantee funding, incubation, commercial partnership or travel support. Any additional prize or sponsorship package will be announced separately once confirmed.
The competition is open to teams of three to five contributors. We particularly welcome undergraduate and postgraduate students, researchers, African designers, UX professionals, start-ups and interdisciplinary teams whose work is grounded in African realities.
Important Dates
| Stage | What happens | Indicative duration [2027] |
| Applications for mentorships | Mentors across different HCI disciplines would be sought for. Each mentor MUST have an expertise or rudimentary knowledge of HCI | 8th February – 19thFebruary 2 weeks |
| Applications | Teams submit the online application form, team profile, motivation statement, concept idea and portfolio. | 1st March – 23rd April 8 weeks |
| Screening and shortlisting | The committee checks eligibility and reviews submissions. At least six teams are shortlisted. | 26th April – 14th May 2 weeks |
| Online orientation | Shortlisted teams are welcomed, briefed on expectations and paired with mentors. | 1 day |
| Mentorship | Each team receives online support to strengthen its research, design rationale, prototype and pitch. | 24th May – 11th June 3 weeks |
| Final review | Teams submit refined work [14th June]. Reviewers select the top three finalists. | 14th June – 25th June 2 weeks |
| AfriCHI showcase | The top three teams present their work at AfriCHI 2027. | June 2027 |
Applicants should complete the online application form. Teams would be required to provide a team name, member names, roles, affiliations, countries and relevant skills. They would also be required to share their problem statement including relevance and cause of the problem, target/user group description, and idea to solve the problem with technological help including HCI elements. A design competition proposal template will be available to support the application.
The first-stage review will assess whether the team and concept are suitable for the mentorship phase. Reviewers will consider:
| Required item | Guideline |
| Design portfolio/report | A PDF of approximately 1,000–2,000 words, excluding references, tables and figures, and normally no more than 12 pages. It should cover the context, user or community research, insights, design decisions, iteration, evaluation, expected impact, limitations and next steps. |
| Prototype or proof of concept | A working or demonstrable representation appropriate to the project. This may be a clickable prototype, service blueprint, system model, interactive demo, physical-digital prototype, video walkthrough or another suitable format. |
| Pitch deck [Compulsory] | A PDF of no more than 10 slides that communicates the problem, context, users, evidence, solution, prototype, impact and implementation pathway. |
| Supplementary media | Optional supporting material, such as a captioned video of up to five minutes, research artefacts or a public demo link. Supplementary content should support, not replace, the required materials. |
Contact: example@tobereplaced@org